![](http://3.bp.blogspot.com/_5SWWVW2XpVo/TH70fT99P_I/AAAAAAAAACo/ShKJRjCa-ag/s320/computer+close+up.jpeg)
![](http://1.bp.blogspot.com/_5SWWVW2XpVo/TH70bbQfd5I/AAAAAAAAACg/tu5IyuUYqck/s320/Office_Shot_Color.jpeg)
I used my office scene for colors and textures. I attached a "rock" bump map to the walls, and then for the objects that have images I simply uploaded image files and attached them to the shader. No u.v. mapping was used in this scene, I clicked the checkered box in the attribute editor of the shader's color selection and uploaded the image files directly.
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