![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjglqLtklL2UONhpFmPXVMjMz5E-vPOxPtpjUZITmlecqz2EWXJsN5JsrV41rr11lbz7WOnOqFhWYOXHgIpXMoy5U1ywW9dlhPWH_g4iCYOKSJ6LK8CUnttZEslWY-XFgdH-JLq2Br4IMM/s400/bacteria02.jpg)
I wanted to show a colony of bacteria swimming around in an ambiguous environment. I was hoping to get a menacing, impending doom sort of feel. I had issues getting the textures the way that I wanted them. It seemed as though not having a light was affecting the way my materials were showing up in my render.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAABhiZAa6wejqW1qYmqyg5uEdHCrOH4jgdabQ4kDlBVyMkTtdJeKBGzbsVFQY5c47SNSTk2CcHSgRael9qYwTtLnEQOp3SQL4r73dlso5QXixuGn3AFH5N8YHqzC75duJlM6QV2OrSe0/s400/bacteria03.jpg)
This image is the same as the first one, only I played with the curve in photoshop to get a slightly different color/feel going on.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1AFLlzjeloLruFTZLyM2aWBsVjNLQr4IrD0TcP4Tm1dw8aCwWla5zAJp3Jgd95zDaLzujqQVo2W3Qq0UT3zee435ZxjSJPb0X4ATa3t4az2Y_iky93pDbaBET6sPO58j5rjnq7-9Jrx0/s400/Screen+shot+2010-09-05+at+8.16.12+PM.png)
This last image is just to show my failed first attempt at modeling. My bacteria had way too many polys and after I put a few smooths on it they made my computer sound like it wanted to die. I couldn't get a render out at all so I took a screen shot. When I started over with the modeling I think I did a better job because I had already tried it once. It still might be too much. Ideally I wanted to have tons of bacteria in the scene but it really started slowing down my computer.
If I were to continue working on this I would really like to show the internal structure of the bacteria and have the outer structure be semi transparent. I tried using ramp shaders to try to have the effect of it being orange on the inside with a brighter yellow along the edges but couldn't get the effect I wanted.
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