Oops, apparently Lauren and I were on the same wave length. I also illustrated bacteria cells, although apparently a different strain. I have attached both a copy of the normal render and then a render in which I added the occlusion map and some z-depth in Photoshop. I was wondering if there is an easy way of rendering out an Alpha channel? I would like to add a diffuse map and a different bump, but I'm still struggling with getting them to look correct. I also tried playing with the lighting, but just used luminosity instead.
Normal Render:
With Occlusion & Z-depth
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