Oops, apparently Lauren and I were on the same wave length. I also illustrated bacteria cells, although apparently a different strain. I have attached both a copy of the normal render and then a render in which I added the occlusion map and some z-depth in Photoshop. I was wondering if there is an easy way of rendering out an Alpha channel? I would like to add a diffuse map and a different bump, but I'm still struggling with getting them to look correct. I also tried playing with the lighting, but just used luminosity instead.
Normal Render:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidb2P4WI_Pqlk46Agh_9qn2AXPQHN69rh3itJotpTawX-lalHauxEcZuJNeX2mYFb4pzxRup4yMici3rpXtM7X55Dogf-L-o1nWx0rzNAZNn80wW_PVDQX_3tqKjbEuI2EqM8hxI61YYE/s320/normalrender2.jpeg)
With Occlusion & Z-depth
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6vnST8AtJ9iJ9N0JftT4NCV7S0ydEY2PeTxJYK2YwHt1KnY0zvt3yKyDhH5d2CR-IaGCEfUMuxcrbeHDXrSG1-IQU6e1ka6uZVmRsSqB6NWi1Yh-d-9mQ9predFL05S4hUfRAdAUkaZE/s320/bacteria.jpg)
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