![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oDt63W04RwKBGsNRWklmxnQh4MkZMqvWC9U6mjSowsuZJnRORucTx1_Wex3AkRxAiusHn080W5uEv_H3zRIlVPkTfxYeHfib7T0jyE2mgeIoX8f6l9kkkcDEkSkWAllxJ5z03Dggiplq/s400/Cilia_comp-view2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdgQAisexVNiOAWWqdLebIRhYZ4jpe0DsU_FjiiFz4uy7Q8SOtsoN9OLB_NL8Req_HOvkn6DXIHJAWnX-0xKnK3YBDGYRNopB7mOrZ7-J2lYI6jpP1ymPaWKticvJErwHmGvRdWX4aY6jI/s400/Cilia_comp-view1.jpg)
I applied a the Phong shader to the cilia to give them a slick coat and used a ramp procedural map for a delicate color gradient; I wanted the gradient to radiate from the base of the cilia to the tip but instead the gradient appeared across the ciliated plane...not sure how to correct this. Like Sara, I used the occlusion render as a mask in Photoshop to darken the shadows between the cilia and to add a cooler cast to the scene. I enjoyed playing with the shader attributes, but I wonder if there is a way to save the settings or apply them to a different object in the scene?
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