![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaL9AJ_dBKhswhm7YZB-6ePZylQpUAWkuXbsyHWL_AjD4IC25Wh4uyhkvhCQYqy09EEb_CqVxigw6sv2FmmAhs7mQhNRsPaQ0iKRS66StAM2ps6QmqW_GJmU7aONa7eLsjTIQ0ySlkRZL8/s400/HW33.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLDZylnAwbDWbUL6f2OHRifNCy8Jkks2SMjjGXgXkeX7O8t1rO2vSE5Pm08kxTiV4t2PK-V2t3QyJ6b3-ns7C62JPyo8MPskZt4Koej0v92xTuGQw5vcAgAt06Y6Z1Hz5ABoGX8LK9f3SB/s400/HW32.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDqcmeCbTaymUGV1KlNp9dkphTX-mYTmfrRbrfwSSccXOJGn0xOaYCe-y7iPhLRAfqpfUSDT7gsfHPqOr4K14u8s7mQjNYDYSrJWxopeinTlj28YPyARGWMtTOy3VBRv8-kSk2TfFEAntp/s400/HW3.jpg)
Here are 3 different renders after I added some materials to the original particles. For the surrounding environment I wanted to have a glossy and reflective surface that would contrast the particles. The environment also has a wavy bump map. For each particle I tried different materials and played around with all their settings. I enjoyed this assignment!
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