![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1rbjveeCnG-C0FMM1RQQpsgtxU6hch2SYWk6yYi4BjWBBxkag_31qaIzQfrMvdhl5XncdGLEYfSU_kJPaFR3lsBDCKJiRFGrHCctAwyZ1OjRt5TYwxsOy14XkTbLbFzm-GlLpuBbcMjc/s320/color2.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihq70gACo6pRls5bNaWQYwGPelmp6QwOAazF4yp5PLE74AhHoe0OZapM0W218oSSUiQQkGj4Za-eW48p9Mcob5xSrTU6x151ABc7EnHaj9ijq96K23MkE6wW4vyhfIWK2IQedEhjtqW0k/s320/color1.jpeg)
I used the same scene as the last post to add shaders. There is not anything to fancy. The character, posts and pedestal are blinns with some reflectivity. The walls have a stucco bump map on them for added texture. The floor has an image texture I pulled from the web. I also added some lightening and play around with the light fog of the spot light, which created the green beam of light.
-Michael Morua
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