Wednesday, August 25, 2010

animation still







this is a still from my final project last semester for the animation class. This is an ongoing project that I will continue to work on and hopefully finish at the end of this year. This is an occlusion pass using the surface shader connected to an AO node, which is better because you can tweak tweak the samples to get a smoother shading, at the cost of render time (this is set to 256 from default of 16, rendered in HD 1280 x 720 production setting). I also included the (semi) final render which uses built in ambient occlusion from the MIA material X shader

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