

Here is the best render of my Assignment 2 scene, with a surface shader plane illuminating the scene, global illum, final gather, and caustics. After that is my "TV glow" extra credit: glowing x-mas lights!
Here is the best render of the series with global illumination and final gather turned on, but without caustics. I didn't really like how sharply the illuminated plane reflected in the golgi and the lysosome (the bright glowing ball) was suppose to demonstrate a 2-sided blinn material but the glow intensity applied to the interior material blows out the outer material. I like it anyway, maybe this would make a better light source than the plane!






















