Showing posts with label occlusion pass. Show all posts
Showing posts with label occlusion pass. Show all posts

Tuesday, August 31, 2010

Whew.



This week I am reminded of how little control I have over digital mediums like Maya. Oh boy.

I have worked for a landscape architecture firm for three years and over that time have become very familiar with a wide variety of plant life. It struck me last class that modeling plants would be a great way to practice the extrude, cut faces and smooth commands. So I did my best to model something like a Baptisia flower and then duplicate it many times, tweaking the rotation and scale to compose an interesting field. I was disappointed when my computer did not seem to have the juice to render the whole field, but here's a screen shot of the field and an occlusion rendering of a close-up on the flower...

Monday, August 30, 2010

CakeLand Abduction





I decided to make a scene of a place called CakeLand. It is made out of cupcakes, ice cream, lollipops and gumdrops. Some sweet-toothed aliens decided to suck some of the treats towards their spaceship. The sprinkles took a long time to add so I put in a detail shot. And of course there is a cherry on top.

Wednesday, August 25, 2010

Landscape



Inspired by some of the artwork we saw on Tuesday in class I decided to make a landscape using basic primitives. It was fun and I really liked the way the shadows on the clouds turned out.







[Lauren Conroy]